#ifndef _EFFECT_PRESET_H_
#define _EFFECT_PRESET_H_


#include "IFpsParticleSystemSceneNode.h"

class CEffectPreset
{
public:
	CEffectPreset(stringw name);
	~CEffectPreset();
			
	array<IFpsParticleSystemSceneNode*> m_ParticleSystems;
	array<ITexture*> m_ParticleTextures;
	stringw m_effectName;
};

#endif
